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Unigine Engine Has Big Changes Coming

Gaming

Published on 05 June 2014 02:26 AM EDT
Written by Michael Larabel in Gaming
10 Comments

The Russian developers responsible for the Unigine Engine have begun to share details on the next iteration of their visually impressive, Linux-friendly game and visualization engine.

The Unigine Engine sadly hasn't taken off much within the gaming space in the past few years, but they appear to be flourishing when it comes to visualizations and simulations. Among the features the developers are working on for the next version of Unigine include:

- Their engine is going to be refactored to target DX11-level hardware and features, while up to now they have supported DX9+. This will roughly correlate to OpenGL 4.x requirements.

- Major terrain improvements and a unified mesh format.

- Better anti-aliasing (AA) support.

- Rendering performance improvements.

- Wave/water improvements.

- A brand new SDK browser.

- A city traffic simulation system.

More information on upcoming Unigine Engine features along with new features that were recently accomplished, read the latest Unigine dev log update.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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