PlayCanvas Browser-Based Game Engine Open-Sourced
Written by Michael Larabel in Mozilla on 4 June 2014 at 08:54 AM EDT. 7 Comments
For the past three years Mozilla's partner PlayCanvas Ltd has been developing a JavaScript-based WebGL-using game engine that is like "unlike anything that had gone before" and today they have open-sourced this browser-based game engine.

The PlayCanvas Engine is a JavaScript library for building video games and includes graphics, physics, animation, audio engine, input device support (gamepads included), and an entity-component system. The WebGL-based graphics with this engine supports model loading, per-pixel lighting, shadow mapping, and post effects.

PlayCanvas was designed to be incredibly fast while HTML5, WebGL, and JavaScript based. Those interested in more information on this open-sourced browser game engine can view the announcement on Mozilla Hacks. Advanced information on the engine itself is available at along with a swoop demo. The developers claim it's the "world's easiest to use WebGL Game Engine."

The PlayCanvas Engine is made available on GitHub under the MIT license.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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