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The Features To Find With The Imminent Release Of LLVM/Clang 3.5

Compiler

Published on 02 September 2014 06:41 PM EDT
Written by Michael Larabel in Compiler
6 Comments

LLVM 3.5 is tentatively scheduled to be released tomorrow as the latest bi-annual update to the open-source compiler infrastructure along with its sub-projects like the Clang C/C++ front-end. If you haven't been following its development closely or trying out the pre-releases, here's a recap of some of the changes you can find with this newest release.

Embedded below is a list of some of the LLVM 3.5 changes listed in no particular order:

- A merging of ARM 64-bit back-ends. Apple open-sourced their 64-bit ARM back-end they developed for iOS, which came after other LLVM stakeholders already were working on their own 64-bit ARM back-end. During the LLVM 3.5 cycle, the AArch64/ARM64 back-ends were merged to make best use of the two code-bases. Now all parties are working on a single 64-bit ARM back-end for LLVM.

- Many other general ARM improvements for LLVM and Clang.

- Many improvements to the MIPS architecture support for LLVM.

- Clang can now self-host (build itself) on Linux and FreeBSD when using the SPARC64 architecture.

- Various AMD GPU LLVM back-end improvements.

- The start of a virtual file-system for Clang.

- LLVM code itself is starting to take more advantage of C++11.

- Clang now supports AMD Excavator "bdver4" tuning.

- Clang on Windows improvements.

- Other changes.

You can also find more of the technical changes via the 3.5 SVN release notes.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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