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Unvanquished Alpha 30 Has Vertex Data Optimizations, In-Game Improvements

Gaming

Published on 05 August 2014 08:26 AM EDT
Written by Michael Larabel in Gaming
3 Comments

The 30th monthly alpha release to the promising Unvanquished open-source first person shooter is now available.

In-game improvements with Unvanquished Alpha 30 includes new armory model, a new hive model, a new beacon system, and weapon intertia is more realistic. For its "Daemon" game engine are also vertex data optimizations and numerous bug-fixes. The vertex data optimizations should lead to more efficient vertex attributes and thus less GPU memory usage per model and potentially performance increases.

Learn more about the Unvanquished Alpha 30 improvements at Unvanquished.net.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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