Working Towards Lower OpenGL Driver Overhead
Written by Michael Larabel in Hardware on 20 March 2014 at 08:56 PM EDT. 52 Comments
Today at the Game Developer's Conference was an interesting session with OpenGL developers from Intel, AMD, and NVIDIA jointly talking about reducing OpenGL driver overhead.

The session synopsis was previously covered on Phoronix within Intel, AMD, NVIDIA Working To Reduce OpenGL Overhead. I was at this GDC session in San Francisco today thanks to AMD. While I will have more of my GDC 2014 write-ups later (including AMD's changing Linux strategy), the slides of this interesting presentation have now been posted online.

If you're interested in approaching zero driver overhead driver for Intel/AMD/NVIDIA hardware with your OpenGL game or application, you can view the slides right now on A video presentation of this talk is also expected later with this being a sponsored session by NVIDIA at the Game Developer's Conference.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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