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Working Towards Lower OpenGL Driver Overhead

Hardware

Published on 20 March 2014 08:56 PM EDT
Written by Michael Larabel in Hardware
52 Comments

Today at the Game Developer's Conference was an interesting session with OpenGL developers from Intel, AMD, and NVIDIA jointly talking about reducing OpenGL driver overhead.

The session synopsis was previously covered on Phoronix within Intel, AMD, NVIDIA Working To Reduce OpenGL Overhead. I was at this GDC session in San Francisco today thanks to AMD. While I will have more of my GDC 2014 write-ups later (including AMD's changing Linux strategy), the slides of this interesting presentation have now been posted online.

If you're interested in approaching zero driver overhead driver for Intel/AMD/NVIDIA hardware with your OpenGL game or application, you can view the slides right now on SlideShare.net. A video presentation of this talk is also expected later with this being a sponsored session by NVIDIA at the Game Developer's Conference.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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