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Khronos Releases OpenGL ES 3.1

Standards

Published on 18 March 2014 12:34 AM EDT
Written by Michael Larabel in Standards
11 Comments

The Khronos Group has kicked off this week's Game Developers Conference by unveiling the OpenGL ES 3.1 specification for advancing the mobile-oriented 3D graphics API.

The OpenGL ES 3.1 specification adds support for compute shaders, now supports separate shader objects, supports indirect draw commands, adds in enhanced texturing functionality, improves the GLSL shading language, and has new optional extensions.

These new features to OpenGL ES 3.1 are mostly derived from existing features of the desktop OpenGL 4.x specifications, such as the compute shaders support. AMD and NVIDIA will likely be shipping proprietary driver updates soon for their Linux binary blobs to support GLES 3.1. When it comes to the open-source Mesa/Gallium3D drivers, while Intel was quick to reach OpenGL ES 3.0 compatibility, it will likely take a while for OpenGL ES 3.1 support to be officially reached. The open-source drivers still have a lot of work done for reaching OpenGL 4.0/4.1/4.2/4.3/4.4 support and thus blocking some OpenGL ES 3.1 functionality.

More details on the OpenGL ES 3.1 specification release can be found at Khronos.org. The Khronos Group is expected to have some extra announcements this week during GDC concerning their other industry standard APIs.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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