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Unvanquished Continues Work On Its PNaCl Support

Gaming

Published on 15 March 2014 12:55 AM EDT
Written by Michael Larabel in Gaming
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Open-source Unvanquished developers continue working on support for using Google's Portable Native Client (PNaCl) to replace Quake III QVMs.

Last year I wrote about Unvanquished developers seeking to modernize their open-source Quake 3 engine fork, Daemon Engine, and they have been rewriting the code in C++11 and adding other modern features, besides their OpenGL 3 renderer and other massive changes they have assembled over the years.

One of their latest major engine features is employing Google's Portable Native Client for server-side logic. PNaCl sandboxes allow game-play developers to use modern C++ and C/C++ libraries directly within their virtual machines and will allow for better code sharing between the engine code and game logic. PNaCl is also reported to offer better performance than the original Quake III virtual machines.

For developers interested in learning how PNaCl is being used by an open-source game engine, since PNaCl was originally designed for having portable C++ code within Google's web-browser, there's a lengthy blog post by Unvanquished developers explaining this innovative work.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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