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SDL 2.0.2 Released With Mir & Wayland Support

Gaming

Published on 11 March 2014 10:29 AM EDT
Written by Michael Larabel in Gaming
9 Comments

As some other exciting Linux gaming news this morning besides Valve open-sourcing their Direct3D to OpenGL translation layer and Crytek publicly confirming their Linux CryEngine port, the open-source community is out this week with SDL 2.0.2.

SDL 2.0.2 presents some new API additions, EGL support for creating/managing OpenGL and OpenGL ES 1.x/2.x contexts, improved full-screen support, and experimental Wayland/Mir support. The Wayland and Mir back-ends are disabled by default with this initial release but can be easily enabled at build-time and will likely be enabled soon enough. The Mir support for SDL2 had landed just last month. Development of SDL2 has been heating up with the Steam Runtime relying upon it and more professional game studios relying upon this very useful library.

More details on the SDL 2.0.2 changes can be found via the official release announcement.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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