SDL 2.0.2 Released With Mir & Wayland Support
Written by Michael Larabel in Gaming on 11 March 2014 at 10:29 AM EDT. Add A Comment
As some other exciting Linux gaming news this morning besides Valve open-sourcing their Direct3D to OpenGL translation layer and Crytek publicly confirming their Linux CryEngine port, the open-source community is out this week with SDL 2.0.2.

SDL 2.0.2 presents some new API additions, EGL support for creating/managing OpenGL and OpenGL ES 1.x/2.x contexts, improved full-screen support, and experimental Wayland/Mir support. The Wayland and Mir back-ends are disabled by default with this initial release but can be easily enabled at build-time and will likely be enabled soon enough. The Mir support for SDL2 had landed just last month. Development of SDL2 has been heating up with the Steam Runtime relying upon it and more professional game studios relying upon this very useful library.

More details on the SDL 2.0.2 changes can be found via the official release announcement.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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