1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

A Fork Called For In MonoGame For Lean XNA, SDL 2 Focus

Gaming

Published on 13 February 2014 02:23 PM EST
Written by Michael Larabel in Gaming
4 Comments

The lead developer of MonoGame-SDL2 is investigating the forking of the library from upstream MonoGame to focus solely upon SDL2 platform support and being a lean implementation of Microsoft's XNA4 for games.

MonoGame as it stands today is an open-source implementation of Microsoft's XNA 4.x framework. The platform support for MonoGame ranges from Android and Linux to Windows and even Windows Phone 8 and the OUYA console. Ethan Lee has been maintaining MonoGame-SDL2 as a MonoGame desktop platform built around SDL2. Among the games worked on by Ethan and others that use MonoGame-SDL2 are FEZ, Reus, Rogue Legacy, Blueberry Garden, and Capsized. There's already a large code difference between MonoGame and MonoGame-SDL2, but it may become even larger with Ethan looking at parting ways with MonoGame.

Ethan Lee is looking at a "full fork" of the MonoGame library into a brand new library that "focuses solely on accurate XNA behavior, exclusively for open desktop platforms." Besides focusing upon SDL2 support, the new library would aim to be a lean XNA re-implementation for the desktop and would be very accurate against the XNA 4 framework. Microsoft XNA is the company's run-time environment for video game development on Windows, Windows Phone, and Xbox. XNA is based upon the .NET Framework and has been around for a decade but XNA Game Studio 4 is the last version of the XNA platform that's now being discontinued this year by Microsoft. Ethan also shared he has been rewriting

Those wanting more details on this likely fork to MonoGame can find Ethan's plans via this Google+ post.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. AMD R600g/RadeonSI Performance On Linux 3.16 With Mesa 10.3-devel
  2. Intel Pentium G3258 On Linux
  3. SilverStone Precision PS10
  4. ASRock Z97 Extreme6
Latest Linux Articles
  1. KVM Benchmarks On Ubuntu 14.10
  2. X.Org Server 1.16 Officially Released With Terrific Features
  3. Ubuntu With Linux 3.16 Smashes OS X 10.9.4 On The MacBook Air
  4. Preview: Benchmarking CentOS 7.0 & Scientific Linux 7.0
Latest Linux News
  1. Unigine Develops City Traffic System, A Driving Simulator
  2. Intel 3.0 X.Org Driver Still Baking, New Development Release
  3. Eric Anholt Makes Progress With Broadcom VC4 Graphics Driver
  4. Intel Is Getting Very Close To OpenGL 4.0/4.1/4.2 Mesa Support
  5. Valve Is Still Hiring For SteamOS, Linux Work
  6. Users Warned About Possible Regressions With DRI3
  7. GNOME Shell Gets Wayland HiDPI Fonts, Mutter Gets Touch Gestures
  8. BPTC Texture Compression Comes To Nouveau After Intel's Work
  9. Development Continues For Supporting EXT4 On NVDIMMs
  10. Libinput 0.5 Improves Pointer Acceleration, Adds A Configuration API
Latest Forum Discussions
  1. Updated and Optimized Ubuntu Free Graphics Drivers
  2. Radeon related kernel bug??
  3. AMD Publishes Open-Source Linux HSA Kernel Driver
  4. Next-Gen OpenGL To Be Announced Next Month
  5. Open-Source Radeon Performance Boosted By Linux 3.16
  6. Remote gui not accessible in Phoronix Test Suite 5.2
  7. AMD "Hawaii" Open-Source GPU Acceleration Still Not Working Right
  8. In Road To Qt, Audacious Switches From GTK3 Back To GTK2