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The Many Problems With OpenGL

Standards

Published on 12 May 2014 09:35 AM EDT
Written by Michael Larabel in Standards
43 Comments

Rich Geldreich of Valve has written a opinion piece on the gripes he has with OpenGL.

Rich wrote about "things that drive me nuts about OpenGL" and covers items like OpenGL's legacy support, OpenGL context creation hell, issues with the API, documentation problems, and other OpenGL shortcomings.

For those wishing to learn more about Rich's OpenGL thoughts, see his personal blog.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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