SuperTuxKart Is Driving A More Advanced Graphics Engine
Written by Michael Larabel in Gaming on 5 May 2014 at 09:26 AM EDT. 20 Comments
The SuperTuxKart open-source Mario Kart inspired racing game will soon be presenting a brand new graphics engine to power the game.

Through last year's Google Summer of Code, Lauri Kasanen began improving the Irrlicht rendering engine used since SuperTuxKart 0.7. The student developer added support for shaders and other more modern graphics features. Following GSoC 2013, another developer Vincent LeJeune began writing a new engine to allow new effects and allow support for more complex tracks.

This work is landing for the next SuperTuxKart release and will feature much better lighting, shadows, and other modern graphics features. Of course, though, this will bump up the graphics requirements if wishing to take advantage of the functionality.

This next SuperTuxKart release likely won't happen for a few months and they still have a lot of porting work to do for making all maps compatible with this new engine. Those wishing to learn more about these much needed SuperTuxKart graphics improvements can visit the SuperTuxKart blog.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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