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SuperTuxKart Is Driving A More Advanced Graphics Engine

Gaming

Published on 05 May 2014 09:26 AM EDT
Written by Michael Larabel in Gaming
20 Comments

The SuperTuxKart open-source Mario Kart inspired racing game will soon be presenting a brand new graphics engine to power the game.

Through last year's Google Summer of Code, Lauri Kasanen began improving the Irrlicht rendering engine used since SuperTuxKart 0.7. The student developer added support for shaders and other more modern graphics features. Following GSoC 2013, another developer Vincent LeJeune began writing a new engine to allow new effects and allow support for more complex tracks.

This work is landing for the next SuperTuxKart release and will feature much better lighting, shadows, and other modern graphics features. Of course, though, this will bump up the graphics requirements if wishing to take advantage of the functionality.


This next SuperTuxKart release likely won't happen for a few months and they still have a lot of porting work to do for making all maps compatible with this new engine. Those wishing to learn more about these much needed SuperTuxKart graphics improvements can visit the SuperTuxKart blog.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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