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Possible Features To Find In OpenGL 5.0

Standards

Published on 03 May 2014 12:28 PM EDT
Written by Michael Larabel in Standards
20 Comments

While OpenGL 5.0 hasn't been released yet, there's already much speculation what the future holds for OpenGL as more companies look at optimizing its performance and 3D capabilities.

There's a big belief that OpenGL 5 will be about optimizing this cross-platform, widely-used graphics API. All of the major hardware companies are working towards reducing OpenGL driver overhead and making other OpenGL improvements as a result of AMD's Mantle API. Mantle is still Windows-only and used by just a handful of games for now with AMD's Catlayst driver on GCN GPUs, but it's ignited a conversation about increasing the performance potential out of OpenGL. DirectX 12.0 is also going to be optimizing the performance potential of Microsoft's 3D graphics API.

For those curious about some of the low-level OpenGL extensions that will likely end up within the 5.0 specification plus other OpenGL 5.0 features, the G-Truc website by Christophe Riccio has up a PDF that outlines candidate features for OpenGL 5. This document is worth looking over for anyone interested in OpenGL; it's a 34 page read.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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