Graphene Works Towards The GTK+ Scene Graph API
Graphene is a new "thin layer" canvas library to access various graphics data types.
When creating graphic libraries you most likely end up dealing with points and rectangles. If you're particularly unlucky, you may end up dealing with affine matrices and 2D transformations. If you're writing a graphic library with 3D transformations, though, you are going to hit the jackpot: 4x4 matrices, projections, transformations, vectors, and quaternions.Is the description of Graphene as hosted on GitHub.
Those interested in learning more about Graphene and its graphics library intentions can be found via this GNOME.org blog post.
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