- A lightweight Qt Quick compositing window manager for the X.Org Server will be tackled by Uli Schlachter. This X compositing manager will use Qt5 with a Scene Graph renderer and its look and feel will be developed in QML.
- Bruno Jiménez is hoping to improve compute memory pool performance. This project will involve fixing Gallium3D Clover bugs relating to mapping OpenCL buffers, then implementing compute_memory_defrag, and also reducing the amount of memory transfers happening between the host and GPU.
- WGL support in Waffle will be added by Emil Velikov. This is to add Windows WGL support to the Waffle library so it can run Mesa's Piglit regression tests on the new platform.
- ARB_tesselation_shader support for Mesa will be worked on by Fabian Bieler. This is for implementing the tessellation shader extension within the Mesa, the Piglit regression tests, the GLSL compiler support for two new shader targets, and the back-end driver implementation.
- User-space support for NVIDIA's GPU graphics counters will be worked on. This is for exposing the data through user-space and builds upon the earlier GSoC work that was focused on the reverse engineering of NVIDIA's performance counters built into their recent GPUs.
- GLAMOR performance tuning will be worked on with a focus upon its XWayland performance by Markus Wick.
- Wacom support for Wayland will be worked on by Stephen Paul.
Let's hope all seven projects turn out to be a success this summer and that the students will continue contributing to X.Org/Mesa/Wayland for past the summer months.