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Mono Brings C# To The PlayStation 4

Free Software

Published on 14 April 2014 11:36 AM EDT
Written by Michael Larabel in Free Software
13 Comments

For those wanting to work on console games in C#, Mono's PlayStation 4 support work appears to be progressing well.

Mono has previously been ported to the PlayStation 3 and other gaming platforms for those that want to use this open-source .NET implementation for writing C# code for games on consoles. Miguel de Icaza shared today in a new blog post about their Mono support for the Sony PlayStation 4.

Mono for the PlayStation 4 is based on a special branch of Mono. The first Mono PS4 game shipped was TowerFall, while apparently the developers are now focused on next month's debut of Transistor.

Those wishing to learn a few more bits about Mono on the PlayStation 4 can see Miguel de Icaza's blog.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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