Mono Brings C# To The PlayStation 4
Written by Michael Larabel in Free Software on 14 April 2014 at 11:36 AM EDT. 14 Comments
For those wanting to work on console games in C#, Mono's PlayStation 4 support work appears to be progressing well.

Mono has previously been ported to the PlayStation 3 and other gaming platforms for those that want to use this open-source .NET implementation for writing C# code for games on consoles. Miguel de Icaza shared today in a new blog post about their Mono support for the Sony PlayStation 4.

Mono for the PlayStation 4 is based on a special branch of Mono. The first Mono PS4 game shipped was TowerFall, while apparently the developers are now focused on next month's debut of Transistor.

Those wishing to learn a few more bits about Mono on the PlayStation 4 can see Miguel de Icaza's blog.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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