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Recommendations For Porting Your Game To Linux

Gaming

Published on 06 April 2014 10:08 AM EDT
Written by Michael Larabel in Gaming
7 Comments

Leszek Godlewski, the developer that ported Painkiller to Linux and previously talked about lessons in porting games to Linux (plus more), he's now out with an article covering other recommendations for potential Linux game developers.

Godlewski talks about dealing with multi-lib support particularly around 32-bit games, using Clang in place of GCC when developing a port due to its much faster build times, linking with gold, library groups, debugging symbols, and other developer topics.

Those wishing to learn more about his recommendations in tools and practices for porting games to Linux can read his article on Gamasutra.com.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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