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HL2-Based GoldenEye: Source Gets Open-Sourced

Gaming

Published on 05 April 2014 09:38 AM EDT
Written by Michael Larabel in Gaming
18 Comments

For those Linux gamers that want to reminisce over the fond days of GoldenEye 007 from two decades ago on the Nintendo 64, it will hopefully be easier going forward. GoldenEye: Source has gone open-source.

GoldenEye: Source is a total conversion mod of Half-Life 2 that premiered a few years ago. GoldenEye: Source is a community-based effort to remake the GoldenEye 007 classic on the Source Engine.

While Half-Life 2 is natively available for Linux and Valve has been pushing Linux gaming hard, GoldenEye: Source hasn't yet seen an official Linux port. Fortunately, that's been made easier by today's open-sourcing of the HL2 mod. GoldenEye: Source is currently based on Steam's SDK 2013 release and the upstream developers of this N64 game remake have decided to open-source their work. While the lead developer will accept new capabilities added to the game, he isn't accepting features or other major code overhauls from the community at this time, "It is still in a pretty rough state since porting over to SDK 2013. There is a lot of work to be done still, but there it is. I will accept pull requests for capability and bug fixes, but not for added features or major revisions of code. Please use GitHub's issue tracker for any known issues you would like to see resolved."

The code to GoldenEye: Source is available via GitHub.com.


Here's to hoping that GoldenEye: Source will get a Linux port soon enough!

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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