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Recapping The Linux News From GDC 2014

Gaming

Published on 23 March 2014 01:55 PM EDT
Written by Michael Larabel in Gaming
6 Comments

Here was the major news last week from the Game Developer's Conference in San Francisco as is relevant to Linux gamers.

For those not following as closely to Phoronix as you should be, here's a recap of some of the biggest Linux gaming news items from the past week:

Recapping The Linux News From GDC 2014


Crytek showed off CRYENGINE on Linux for the first time publicly. Crytek also announced their Engine-as-a-Service licensing. While I was in San Francisco I also found more about the CRYENGINE Linux port.

Recapping The Linux News From GDC 2014


I exclusively delivered the story on AMD looking at a new Linux driver strategy for Catalyst that would involve an open and shared kernel driver with their existing DRM/Gallium3D Radeon stack. I also found out they're looking at the feasibility of Mantle on Linux and other AMD Linux information I learned. AMD, Intel, and NVIDIA all talked about reducing OpenGL driver overhead.

Recapping The Linux News From GDC 2014


Ubisoft is formulating a Linux game plan.

Recapping The Linux News From GDC 2014


Unreal Engine 4 was released and is coming to web browsers through cooperation with Mozilla for porting to WebGL and ASM.js.

Recapping The Linux News From GDC 2014


Unity 5 was announced and there's still Linux support, albeit not for the Unity editor.

Recapping The Linux News From GDC 2014


The Witcher 2 is coming to Linux. GOG.com will start selling Linux games. Meanwhile, The Khronos Group announced OpenGL ES 3.1, SYCL, EGL 1.5, OpenGL 4.4 was revised, and WebCL 1.0 updates.

Recapping The Linux News From GDC 2014


Valve was showing off new Steam Controller prototypes and SteamOS. Valve also open-sourced their VOGL OpenGL debugger in time for GDC 2014.

Recapping The Linux News From GDC 2014


I checked out NVIDIA's Tegra K1 ARM SoC with Kepler graphics and it was great on Android but I can't wait to benchmark it on Linux.

LunarGLASS is still being worked on for Mesa as an LLVM shader compiler stack by LunarG.

That was about it with non-Android Linux seldom being shown on the GDC expo floor.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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