APITrace Moves Along With Its GL4, Direct3D Support
APITrace continues maturing nicely with its OpenGL/Direct3D debugger and tracing abilities for helping game developers and others in debugging/optimizing their graphics calls.
Since last talking about APITrace last month, APITrace has received a flurry of new commits. Warranting today's article is a commit for their OpenGL tracer on Friday that adds new OpenGL 4.4 tracing. Now supported by APITrace for tracing are games/applications using OpenGL 4.4's GL_ARB_multi_bind, GL_ARB_clear_texture, and GL_ARB_buffer_storage extensions.
Other changes in recent days/weeks worth mentioning are continued work on better supporting Direct3D (11 and earlier D3D versions), updated Khronos header files, support for dumping Direct3D 9 textures via d3dretrace, porting the EGL re-tracer to Android, GL_EXT_texture_storage support for EGL trace, support for Mac OS X 4.1 contexts, and various other fixes/improvements. Overall it was a great November for the project!
For those game/application developers dealing with OpenGL, OpenGL ES, or Direct3D, I continue to highly recommend checking out APITrace. Besides its Android and Linux support, there's also OS X and Windows compatibility too. The work on APITrace continues to be done by VMware, Intel, and the open-source community.
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