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Easy Mesa Projects To Start Working On GPU Drivers

Mesa

Published on 24 November 2013 09:30 AM EST
Written by Michael Larabel in Mesa
12 Comments

For those Linux users with C/C++ development experience that have been wanting to get involved with working on the open-source Mesa 3D/OpenGL drivers, a new Wiki page has been setup that outlines -- almost step-by-step -- some easy projects to get started on for adding new OpenGL features to Mesa.

Ian Romanick of Intel shared this week a Newbie Projects Wiki page and shared it via the Mesa-dev list.

Very frequently there's Linux developers who have no experience working on the software side of GPUs that are hoping to get involved and this is a very nice step with the detailed projects written up by Ian. Just recently as one of the examples of new Linux developers looking to become involved was this incident on our forums.

Among the small and straightforward "newbie" projects suggested by Ian Romanick include enabling ARB_map_buffer_alignment in all drivers, implementing the AMD_shader_trinary_minmax extension, and enabling the ARB_clear_buffer_object extension for all drivers. You need to obviously have some C development experience to get started, but if you do, check it out and join the Mesa development community!

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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