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Open-Source NVIDIA 3D Vision For OpenGL Library

NVIDIA

Published on 17 January 2014 09:52 AM EST
Written by Michael Larabel in NVIDIA
6 Comments

An open-source, independent developer has written an implementation of NVIDIA 3D Vision for OpenGL with Linux compatibility.

Tal Liron wrote into Phoronix this morning to say, "A few days ago I released an open source project (MIT-style licensed) that might interest you and your readers, especially now that gaming on Linux is such hot topic. The library lets devs write 3D games using OpenGL, and yet still support NVIDIA 3D Vision stereoscopy when running on Windows. 3D Vision normally requires Direct3D, which often forces devs to choose between supporting and making their game Windows-only, or using OpenGL and not supporting it."

3D Vision is NVIDIA's stereoscopic gaming kit that consists of special glasses, special driver software, ideally a 120Hz LCD display, and a supported GPU (GeForce 200 series and newer) for having stereoscopic vision out of any Windows Direct3D game.

This new "OpenGL / 3D Vision Bridge" open-source project is hosted on GitHub. "This tiny yet sophisticated library allows you to write graphical applications using OpenGL that can make use of the consumer version of NVIDIA 3D Vision technology, which normally requires the Microsoft-only Direct3D API. It relies on a native NVIDIA bridging feature, and thus performance is equal to that of using Direct3D directly." Check out the GitHub repository for more documentation on this OpenGL 3D Vision library made independent of NVIDIA.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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