Tal Liron wrote into Phoronix this morning to say, "A few days ago I released an open source project (MIT-style licensed) that might interest you and your readers, especially now that gaming on Linux is such hot topic. The library lets devs write 3D games using OpenGL, and yet still support NVIDIA 3D Vision stereoscopy when running on Windows. 3D Vision normally requires Direct3D, which often forces devs to choose between supporting and making their game Windows-only, or using OpenGL and not supporting it."
3D Vision is NVIDIA's stereoscopic gaming kit that consists of special glasses, special driver software, ideally a 120Hz LCD display, and a supported GPU (GeForce 200 series and newer) for having stereoscopic vision out of any Windows Direct3D game.
This new "OpenGL / 3D Vision Bridge" open-source project is hosted on GitHub. "This tiny yet sophisticated library allows you to write graphical applications using OpenGL that can make use of the consumer version of NVIDIA 3D Vision technology, which normally requires the Microsoft-only Direct3D API. It relies on a native NVIDIA bridging feature, and thus performance is equal to that of using Direct3D directly." Check out the GitHub repository for more documentation on this OpenGL 3D Vision library made independent of NVIDIA.