1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Ryan Gordon's Linux Game Porting Guidance

Gaming

Published on 17 January 2014 12:28 AM EST
Written by Michael Larabel in Gaming
24 Comments

Well known Linux game developer and porter Ryan "Icculus" Gordon spoke at this week's first-ever Steam Dev Days about porting games from Windows to Linux. For those curious about what's involved in porting a modern game from Windows to Linux, he's shared his slides to cover the process.

Those wanting the slides to Ryan's Linux game porting presentation can find them via Icculus.org. Video recordings of the Steam Dev Days sessions are also said to become available in the weeks ahead but nothing was broadcast live. All the information seeping out so far is mostly through twitter. Anyhow, the highlights of Ryan Gordon's presentation include:

- Ryan's stated advantages in bringing your game to Linux is that the ecosystem isn't "flooded with cheap product, like Windows. You don’t have to compete to be heard over the mob." Additionally, there's no dictator controlling about what can be published nor taking a cut of sales -- like app stores for other platforms. Last and perhaps most importantly now, SteamOS is Linux based.

- About all the Linux distributions out there, SDL is capable of handling most of the differences.

- Regarding Linux graphics drivers, Ryan says, "Nvidia and AMD ship their own GPU drivers, and there are open source ones too. All of them are somewhere between pretty functional and world-class."

- About game engine support for Linux, Unity 3D offers good LInux support, Unreal Engine 3 was ported by outside developers, id Tech engines (up to id Tech 4) have native versions, Source Engine works on Linux, Leadworks is coming to Linux, and MonoGame-SDL2 can help XNA games.

- In regards to the process of porting games from Windows to Linux, Ryan Gordon recommends first moving to SDL2 (if not already) for the game as the library abstracts much of the platform differences, then move to OpenGL on Windows (if currently on Direct3D), and then after that starting the porting process.

- Ryan recommends GCC or LLVM Clang for compiling games.

For other Linux game porting recommendations, check out Ryan's always-great slides.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. AMD R600g/RadeonSI Performance On Linux 3.16 With Mesa 10.3-devel
  2. Intel Pentium G3258 On Linux
  3. SilverStone Precision PS10
  4. ASRock Z97 Extreme6
Latest Linux Articles
  1. KVM Benchmarks On Ubuntu 14.10
  2. X.Org Server 1.16 Officially Released With Terrific Features
  3. Ubuntu With Linux 3.16 Smashes OS X 10.9.4 On The MacBook Air
  4. Preview: Benchmarking CentOS 7.0 & Scientific Linux 7.0
Latest Linux News
  1. Unigine Develops City Traffic System, A Driving Simulator
  2. Intel 3.0 X.Org Driver Still Baking, New Development Release
  3. Eric Anholt Makes Progress With Broadcom VC4 Graphics Driver
  4. Intel Is Getting Very Close To OpenGL 4.0/4.1/4.2 Mesa Support
  5. Valve Is Still Hiring For SteamOS, Linux Work
  6. Users Warned About Possible Regressions With DRI3
  7. GNOME Shell Gets Wayland HiDPI Fonts, Mutter Gets Touch Gestures
  8. BPTC Texture Compression Comes To Nouveau After Intel's Work
  9. Development Continues For Supporting EXT4 On NVDIMMs
  10. Libinput 0.5 Improves Pointer Acceleration, Adds A Configuration API
Latest Forum Discussions
  1. Updated and Optimized Ubuntu Free Graphics Drivers
  2. Radeon related kernel bug??
  3. AMD Publishes Open-Source Linux HSA Kernel Driver
  4. Next-Gen OpenGL To Be Announced Next Month
  5. Open-Source Radeon Performance Boosted By Linux 3.16
  6. Remote gui not accessible in Phoronix Test Suite 5.2
  7. AMD "Hawaii" Open-Source GPU Acceleration Still Not Working Right
  8. In Road To Qt, Audacious Switches From GTK3 Back To GTK2