Unvanquished Advanced Open-Source Gaming In 2013
Written by Michael Larabel in Gaming on 23 December 2013 at 11:37 AM EST. Add A Comment
The Unvanquished open-source game made a heck of a lot of progress in 2013, which they've recapped the progress of their first person shooter game on their web-site.

Throughout 2013 there's been monthly alpha releases by Unvanquished and these updates have been heavy with new features. Details in full can be found via their web-site while some of the big items include many advancements to their OpenGL 3 renderer, new game models and other in-game assets, game-play improvements, visual improvements, multi-threading / SMP suport, SDL 2.0 support, and the first bits of their engine upgrade branch were merged.

The engine upgrade work is rewriting their ioquake3 engine from the former Tremulous game into a C++11 code-base and supporting many other modern game engine features compared to id Software's Quake III engine. The new Daemon Engine will also feature Google Native Client support.

Development of Unvanquished is picking up as are visits to their web-site. More details on the improvements made to Unvanquished this year can be found via their 2013 year-in-review and the many Unvanquished articles on Phoronix.

Unvanquished along with Xonotic continue to be the two leading open-source first person shooter games that I feel are worth paying attention to by open-source gamers for delivering a more polished experience than the many other open-source game projects out there with low-quality assets and lack of driving original developments into the engine.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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