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Phoronix Test Suite

OpenBenchmarking.org

BGFX Makes It Easy Targeting Multiple Rendering APIs

Free Software

Published on 16 December 2013 04:39 PM EST
Written by Michael Larabel in Free Software
11 Comments

BGFX is a cross-platform rendering library that makes it easy targeting multiple versions of OpenGL and Direct3D on platforms ranging from Apple iOS to Windows to Google Native Client.

The latest open-source project worthy of its own shout-out on Phoronix is BGFX, which via its library allows seamless targeting the Direct3D 9 and Direct3D 11 APIs on Windows platforms. For all platforms, targeting BGFX means OpenGL 2.1, OpenGL 3.1, OpenGL ES 2.0, and OpenGL ES 3.0 rendering support.

BGFX is used by a few games right now for easily targeting multiple rendering APIs across multiple platforms. The officially supported platforms right now include Google Android, Apple iOS, Linux, Google Native Client, OS X, and Microsoft Windows.

BGFX also has its own cross-platform shader language (shaderc) that is derived from OpenGL's GLSL syntax. BGFX is put out under a 2-clause BSD license. BGFX is under active development and supports many features, with more details being available from the BGFX GitHub page.

A similar project worth mentioning again is Waffle, which allows for run-time selection of the OpenGL (or GLES) version target and dynamic windowing system support.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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