Unigine Engine Still Working On The Visuals
Written by Michael Larabel in Gaming on 18 August 2013 at 12:19 PM EDT. 13 Comments
Unigine Engine developers have talked about their latest round of improvements to their cross-platform visual masterpiece.

While it's still tough to find Unigine Engine games out in the real world that are gaining ground, Unigine Corp continues to see licensees in the VR space and other commercial areas, it appears. A new Unigine Engine development log update was posted on Friday and it covers new support for mesh-based orthographically projected decals on all underlying geometry, a new field spacer node, and renderer improvements.

There's also the usual work on the GUI, C++ API, and UnigineScript. One of the notable improvements to UnigineScript is now support for pre-compiled scripts into cache files for faster initialization and distributing final builds without full sources.

More details on the latest Unigine Engine work can be found via this devlog posting. Hopefully Unigine will see more game licensees moving forward.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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