Optimizing Performance For Intel OpenGL On Linux
Written by Michael Larabel in Intel on 16 August 2013 at 01:07 AM EDT. 14 Comments
For those OpenGL application and game developers seeking to optimize their program's performance for the Mesa hardware drivers, and more specifically the Intel HD Graphics support, here's some very useful information.

Ian Romanick of Intel's Open-Source Technology Center presented at SIGGRAPH a few weeks back on optimizing / performance tuning for Intel "GEN" (HD Graphics) on Linux.

Romanick shared on his blog, "The presentation was a brief overview of performance tuning graphics applications... games... for the open-source driver on Intel's GPUs. This is a collection of tips and suggestions that my team has gathered from tuning our driver for shipping apps and working with ISVs like Valve. I'm already working to improve the slide set, and I'm hoping to present something similar at GDC. We'll see how that turns out."

Ian's Intel OpenGL Linux performance optimizing/tuning slides are hosted at software.intel.com.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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