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Crowd-Funded KHR_Debug Code For Mesa Published

Mesa

Published on 10 August 2013 11:07 AM EDT
Written by Michael Larabel in Mesa
7 Comments

Last month I reported on the effort by a lone individual to try crowd-funded Mesa development. The developer wants to implement a new OpenGL extension in Mesa while providing some documentation on the process. For showing he's true to his word, he published some experimental Mesa code today for the GL_KHR_debug extension.

This crowd-funded campaign has been trying to raise $2,500 USD over the course of one month so the developer is able to work full-time on diving into Mesa for two weeks. There's sixteen days left in the campaign and he's up to $1,727. For more details, see his IndieGoGo campaign.

Anyhow, on Saturday morning the developer, Timothy Arceri, published his experimental "mesa-debug" branch for implementing the KHR_debug extension. The code is still not yet fully working (with the campaign not even being over yet) and there also aren't yet any Piglit regression tests published. The GitHub project page is here and the current changes are queued up in this branch.

The GL_KHR_debug extension allows OpenGL to notify applications about different events, in order to assist application/game developers in debugging and performance profiling/optimizing of their applications. The GL_KHR_debug extension is required as part of core OpenGL 4.2.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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