Unvanquished Alpha 18 Further Boosts Its Renderer
Written by Michael Larabel in Gaming on 5 August 2013 at 10:47 AM EDT. 1 Comment
In the latest monthly alpha update to the Unvanquished open-source first person shooter are some renderer improvements, art asset enhancements, and much more.

Among the changes for Sunday's Unvanquished Alpha 18 release include new marauder / medistation / reactor models, updated human textures, gloss maps support, and renderer improvements.

Among the renderer improvements include reducing memory usage, shadow weirdness, and processor performance improvements if using the CPU for vertex skinning rather than the GPU. The Unvanquished game is powered by the Daemon engine, which is a fork of the ioquake3 and ETXReaL engine code-bases.

More details on Unvanquished Alpha 18 can be found via the Unvanquished.net release announcement.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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