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Unvanquished Alpha 18 Further Boosts Its Renderer

Gaming

Published on 05 August 2013 10:47 AM EDT
Written by Michael Larabel in Gaming
1 Comment

In the latest monthly alpha update to the Unvanquished open-source first person shooter are some renderer improvements, art asset enhancements, and much more.

Among the changes for Sunday's Unvanquished Alpha 18 release include new marauder / medistation / reactor models, updated human textures, gloss maps support, and renderer improvements.

Among the renderer improvements include reducing memory usage, shadow weirdness, and processor performance improvements if using the CPU for vertex skinning rather than the GPU. The Unvanquished game is powered by the Daemon engine, which is a fork of the ioquake3 and ETXReaL engine code-bases.

More details on Unvanquished Alpha 18 can be found via the Unvanquished.net release announcement.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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