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Unigine Gets Physical Noise, Render Enhancements

Gaming

Published on 12 July 2013 12:31 PM EDT
Written by Michael Larabel in Gaming
1 Comment

Unigine Corp has readied another batch of changes for their visually stunning and multi-platform Unigine Engine.

The latest revision to the Unigine Engine introduces a PhysicalNoise object for simulating a force field affecting particles/objects with spatial 3D noise, various render improvements, additions to the engine's C++ API, better UnigineScript support, tooling improvements, and more.

Some of the Unigine Engine render work includes ambient emission and post-processing glow options for the grass_base materials, object terrain coarse textures can now be edited in run-time, and various mesh material changes.

More details on the latest round of Unigine Engine changes can be found via this development log post.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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