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GLX_MESA_query_renderer Still Not Mainline

Gaming

Published on 26 October 2013 07:03 AM EDT
Written by Michael Larabel in Gaming
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Going back for almost a year Intel has been working to improve the Linux gaming experience and as part of that they came up with a new OpenGL extension for better exposing graphics card details and other system information. While there's been a draft of the extension going back to March, the code has yet to be mainlined.

The extension that Ian Romanick and others at Intel have been spearheading is GLX_MESA_query_renderer, that article covers the details and use-case for the new GL extension to assist game developers.

In a mailing list post Thursday, Romanick says he is still working to land the extension but hasn't received any developer review. However, he's pushing the open-source AMD driver developers to review the code and to ideally implement support for GLX_MESA_query_renderer within their R600/RadeonSI drivers too. Right now only the patched Intel DRI driver is exposing this proposed extension.

As of yesterday, Ian provided a Piglit test for verifying the GLX_MESA_query_renderer extension and he's also planning to update the glxinfo utility for being able to utilize the extension with its OpenGL information reporting. Hopefully we will be able to see this Mesa OpenGL extension land in time for the Mesa 10.0 release in November.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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