LunarG has been talked about in the past on Phoronix for talking about 3D documentation needs, a proposal for a new shader compiler stack, LunarGLASS-LLVM, and other Mesa/Gallium3D related topics.
Jens Owens says their latest focus at LunarG is on supporting open game consoles with Android and SteamOS systems to provide driver-tuning expertise and in the embedded marketplace with supporting third-party drivers.
The latest LunarG initiative is about Lithium, delivering high-performance high-efficiency 3D drivers for next-generation mobile devices. Through Lithium is why LunarG has been funding Chia-I Wu on the new Intel Gallium3D driver as a technology demonstration. This "ILO" Gallium3D driver according to Jens will be used as a "test bed" for seeing how they can improve the "thinness" of drivers and work on new innovations.
LunarG has also been responsible for improving the driver performance of Intel's classic DRI driver. As an example, Jens pointed out the recent performance improvements to the Xonotic game test-case. He also says additional Intel classic driver work is forthcoming.
For LunarG's "GLASS" undertaking, they are working with the Khronos Group on getting a reference GLSL front-end in place and have been using LunarGLASS for front-end development work.
Well, that's where things are at right now for LunarG but if anyone has any additional questions or comments I will try to get them answered by LunarG. More details on the company can be learned at LunarG.com.