Wine 1.7.4 Continues With The D3D Command Stream
Written by Michael Larabel in WINE on 11 October 2013 at 02:05 PM EDT. 20 Comments
Wine 1.7.4 has been released as the latest bi-weekly development release of the open-source program to run Windows applications/games on Linux and other operating systems. This latest release continues focusing work on the Direct3D command stream changes.

Published in early September was work on Wine Direct3D performance improvements that could yield 50~100% performance improvements for Direct3D improvements. This work by Stefan Dösinger offloads work onto a separate command stream / worker thread for WineD3D. These Wine Direct3D improvements are really to benefit CPU-limited games right now running in Wine.

Some prep work on the Direct3D command stream support was pushed into Wine 1.7.3 and now additional changes have landed for Wine 1.7.4. Hopefully in the releases ahead we will see the actual WineD3D command stream changes land and begin boosting the performance for many Windows games on Linux.

Other changes for Wine 1.7.4 include support for the Cocoa-style full-screen mode with the Apple Mac driver, Winsock improvements, and various bug-fixes.

More details on the Wine 1.7.4 changes can be found via

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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