Unigine Keeps Tuning Its Beautiful Renderer
Written by Michael Larabel in Gaming on 2 October 2013 at 08:37 AM EDT. 4 Comments
Unigine Corp has issued another status update concerning their cross-platform, visually amazing, and very advanced engine. Sadly while the Unigine Engine continues picking up more features that makes it further in front of the open-source game engine alternatives, it's still not widely powering many titles.

In the Unigine Engine developer update to kick off October, there's been a lot of improvements to the Unigine Engine documentation and SDK Reference Manual, support for background loading of nodes in a separate system thread with also having async content streaming, GUI improvements, and a number of renderer updates. The UnigineScript interpreter is now also thread-safe, there's Apple iOS 7.0 support for the Unigine Engine, and numerous other improvements to the engine and its tools and APIs/interfaces.

More details on these latest Unigine Engine improvements can be found at Unigine.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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