1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Direct3D Performance Improvements Coming To Wine

WINE

Published on 04 September 2013 01:10 AM EDT
Written by Michael Larabel in WINE
63 Comments

Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.

Stefan published on Monday the set of D3D command stream patches that go against Wine 1.7.1 and improve performance by offloading the drawing calls onto a separate CPU thread. These improvements though won't help out current GPU-limited games and is similar in nature to NVIDIA's threaded OpenGL optimizations from last year.

In announcing the work, Stefan noted, "A lot of games see 50%-100% performance improvements and now run as fast as on Windows or even faster. Examples are Source-Engine based games, StarCraft 2, 3DMark 2001...Call of Duty Modern Warfare 2 is improved a lot because you no longer need StrictDrawOrdering. It's still not as good as it could be, because it uses dynamic surfaces, which aren't properly implemented in the patchset yet."

For those interested in a lot more detail on this work that has yet to be merged into mainline Mesa, check out the wine-devel mailing list for the patches and more information.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. Intel Xeon E5-1680 v3 & E5-2687W v3 Compared To The Core i7 5960X On Linux
  2. Intel 120GB 530 Series SSD Linux Performance
  3. Btrfs/EXT4/XFS/F2FS RAID 0/1/5/6/10 Linux Benchmarks On Four SSDs
  4. AMD's Windows Catalyst Driver Remains Largely Faster Than Linux Drivers
Latest Linux Articles
  1. Apple OS X 10.10 vs. Ubuntu 14.10 Performance
  2. Mesa 10.5-devel Brings Some Intel Haswell HD Graphics Changes Over Mesa 10.3
  3. NVIDIA vs. Nouveau Drivers With Linux 3.18 + Mesa 10.4-devel
  4. Is The Open-Source NVIDIA Driver Fast Enough For Steam On Linux Gaming?
Latest Linux News
  1. Expensive "Free/Libre Software Laptop" Uses A NVIDIA GPU
  2. QEMU 2.2-rc3 Released, Final Release Pushed Back By Couple Days
  3. 64-bit ARM FreeBSD Support Is Taking Shape
  4. GCW Zero Starts Seeing New Game Releases
  5. Intel's Cherry Trail Delayed To Next Year
  6. Bq Introduces More Android Devices, But Still No Ubuntu Phones
  7. Qt 5.4 Release Candidate Expected Later This Week
  8. ArrayFire Accelerated Compute Library Open-Sourced
  9. Amazon's Fire TV Stick: A Nice, Affordable Media Center Option
  10. Google Puts Chrome NPAPI Support On Final Countdown
Latest Forum Discussions
  1. Updated and Optimized Ubuntu Free Graphics Drivers
  2. Hurrican SDL Port
  3. Roadmap to Catalyst 14.10 ?
  4. how to configure module phoromatic ?
  5. PulseAudio 6.0 Is Coming & Other Linux Audio Plans For The Future
  6. Debian Developer Resigns From The Systemd Maintainership Team
  7. Cant get working Kaveri APU - A10-7850k
  8. Script for Fan Speed Control