1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Direct3D Performance Improvements Coming To Wine

WINE

Published on 04 September 2013 01:10 AM EDT
Written by Michael Larabel in WINE
63 Comments

Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.

Stefan published on Monday the set of D3D command stream patches that go against Wine 1.7.1 and improve performance by offloading the drawing calls onto a separate CPU thread. These improvements though won't help out current GPU-limited games and is similar in nature to NVIDIA's threaded OpenGL optimizations from last year.

In announcing the work, Stefan noted, "A lot of games see 50%-100% performance improvements and now run as fast as on Windows or even faster. Examples are Source-Engine based games, StarCraft 2, 3DMark 2001...Call of Duty Modern Warfare 2 is improved a lot because you no longer need StrictDrawOrdering. It's still not as good as it could be, because it uses dynamic surfaces, which aren't properly implemented in the patchset yet."

For those interested in a lot more detail on this work that has yet to be merged into mainline Mesa, check out the wine-devel mailing list for the patches and more information.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Linux Compiler Benchmarks Of LLVM Clang 3.5 vs. LLVM Clang 3.6-rc1
  2. Intel Broadwell HD Graphics 5500: Windows 8.1 vs. Linux
  3. Linux Benchmarks Of NVIDIA's Early 2015 GeForce Line-Up
  4. NVIDIA GeForce GTX 960: A Great $200 GPU For Linux Gamers
  5. Disk Encryption Tests On Fedora 21
  6. Xonotic 0.8 Performance With The Open-Source AMD/NVIDIA Gallium3D Drivers
Latest Linux News
  1. Ubuntu's Mir Gains Server-Side Platform Probing
  2. Broadwell Linux Ultrabook Running MUCH Cooler Than Haswell
  3. LZHAM 1.0 Lossless Data Compression Codec Released
  4. LibreOffice 4.4 Is Coming Soon With New Features
  5. Linux Users Upset By Chromium's Busted HiDPI Support
  6. BPF Backend Merged Into LLVM To Make Use Of New Kernel Functionality
  7. Dying Light Is Headed To Linux, SteamOS
  8. Wayland 1.6.1 & Weston 1.6.1 Released
  9. Mesa 10.4.3 Brings A Bunch Of Fixes For The Direct3D "Nine" Support
  10. Intel Has A Few More Graphics Changes For The Linux 3.20 Kernel
Most Viewed News This Week
  1. Windows 10 To Be A Free Upgrade: What Linux Users Need To Know
  2. Google Admin Encourages Trying Btrfs, Not ZFS On Linux
  3. TraceFS: The Newest Linux File-System
  4. My Initial Intel Broadwell Linux Experience With The ThinkPad X1 Carbon
  5. Mozilla's Servo Still On Track For 2015 Alpha Release
  6. Fedora 23 Likely To Pursue Wayland By Default
  7. Keith Packard Leaves Intel's Linux Graphics Work
  8. A Proposal To Go 64-bit Only With Fedora 23