1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Direct3D Performance Improvements Coming To Wine

WINE

Published on 04 September 2013 01:10 AM EDT
Written by Michael Larabel in WINE
63 Comments

Stefan Dösinger of CodeWeavers has been working on some Direct3D performance improvements for Wine by creating a separate command stream / worker thread for WineD3D. This work moves OpenGL calls into a seperate thread in order to improve performance while also fixing some outstanding bugs. This work can yield 50~100% performance improvements and in some cases making the games under Wine faster than on Windows.

Stefan published on Monday the set of D3D command stream patches that go against Wine 1.7.1 and improve performance by offloading the drawing calls onto a separate CPU thread. These improvements though won't help out current GPU-limited games and is similar in nature to NVIDIA's threaded OpenGL optimizations from last year.

In announcing the work, Stefan noted, "A lot of games see 50%-100% performance improvements and now run as fast as on Windows or even faster. Examples are Source-Engine based games, StarCraft 2, 3DMark 2001...Call of Duty Modern Warfare 2 is improved a lot because you no longer need StrictDrawOrdering. It's still not as good as it could be, because it uses dynamic surfaces, which aren't properly implemented in the patchset yet."

For those interested in a lot more detail on this work that has yet to be merged into mainline Mesa, check out the wine-devel mailing list for the patches and more information.

Latest Linux Hardware Reviews
  1. Mini-Box M350: A Simple, Affordable Mini-ITX Case
  2. Overclocking The AMD AM1 Athlon & Sempron APUs
  3. AMD Athlon 5350 / 5150 & Sempron 3850 / 2650
  4. Upgraded Kernel & Mesa Yield A Big Boost For Athlon R3 Graphics
Latest Linux Articles
  1. A Quick Look At GCC 4.9 vs. LLVM Clang 3.5
  2. Are AMD Athlon/Sempron APUs Fast Enough For Steam On Linux?
  3. AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst
  4. GCC 4.9 Compiler Optimization Benchmarks For Faster Binaries
Latest Linux News
  1. R600 Gallium3D Disables LLVM Back-End By Default
  2. Fedora 21 Gets GNOME 3.12, PHP 5.6, Mono 3.4
  3. Fedora Workstation Is Making Me Quite Excited
  4. Maynard: A Lightweight Wayland Desktop
  5. Chromium Browser Going Through Growing Pains In Ubuntu 14.04
  6. KDE 4.13 Is Being Released Today With New Features
  7. Trying Out Radeon R9 290 Graphics On Open-Source
  8. Intel Broadwell GT3 Graphics Have Dual BSD Rings
  9. Early Linux 3.15 Benchmarks Of Intel Core i7 + Radeon
  10. Red Hat Releases Its RHEL 7 Release Candidate
  11. New Features Coming To Xubuntu 14.04 LTS
  12. NVIDIA Officially Releases CUDA 6
Latest Forum Discussions
  1. The GNOME Foundation Is Running Short On Money
  2. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  3. Change installation destination from home directory
  4. After Jack Keane, RuseSoft will briing Ankh 3 to Linux through Desura
  5. Bye bye BSD, Hello Linux: A Sys Admin's Story
  6. New tool for undervolt/overclock AMD K8L and K10 processors
  7. How to enable opengl 3.3 on r9 270?
  8. R290x sound problems