OpenGL KHR_debug Patch-Set Posted For Mesa
Written by Michael Larabel in Mesa on 26 August 2013 at 04:21 PM EDT. 10 Comments
The independent open-source developer who sought crowd-funding for working on KHR_debug support for Mesa was successful in his fundraising goal and delivered today in posting 15 patches for Mesa to implement this OpenGL extension that assists game/application developers.

Timothy Arceri posted his full patch-set today to Mesa-dev for implementing KHR_debug, the OpenGL extension that's required as of version 4.2 and used for assisting in GL debugging. The specification is outlined at for those interested in the finer details.

The developer raised $3,205 of his $2,500 goal for being able to focus two weeks on learning Mesa and implementing this GL4 extension. In his remaining four days on the work he's planning to working on more documentation and cleaning up the code further. Additional details on the GL_KHR_debug work can be found on his GitHub Wiki.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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