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Intel Geometry Shaders Might Be Ready For Mesa

Mesa

Published on 22 August 2013 10:36 PM EDT
Written by Michael Larabel in Mesa
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Holding back Mesa from full support for OpenGL 3.2 has been support for OpenGL Geometry Shaders (and some GLSL 1.50 work). Geometry shaders have been toyed with for quite a while inside Mesa and this week is a new set of thirty patches out of Intel for implementing GS driver support for Ivy Bridge and Haswell hardware.

Sent over earlier in the week by Intel OTC's Paul Berry was the initial geometry shader support for Ivy Bridge and Haswell graphics hardware. Berry says basic geometry shader functionality works but still there's some missing items like sampling and some primitive work plus the need for a lot more testing.

By the time of the Mesa 9.3/Mesa 10.0 release, hopefully OpenGL 3.2's Geometry Shader work will be worked out for Intel and also the Radeon/Nouveau Gallium3D drivers...

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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