Another round of updates have gone into the impressive multi-platform multi-renderer Unigine Engine.
Unigine's AppProjection plug-in has seen some love, which is used to create multi-projector setups for virtual training and simulation systems. The plug-in supports geometry distortion correction, soft-edge blending, color correction, and other features. Within the latest development blog posting by Unigine are some really nifty photos showing off Unigine on multi-projector curved screens. The AppProjection plug-in now supports panorama, linear, and fisheye rendering.
When it comes to the Unigine Engine renderer, there's quality improvements to HDR shaft flares, small performance optimizations, correct detection of AMD GPUs under Linux, all C++ engine plug-ins now use the OpenGL Core Profile API, ZLIB image compression is now available for image compression for those that can't be compressed by algorithms like DXT, JPG, and other compression algorithms. For ZLIB image compression, ZLC1 is offered for faster compression while ZLC2 offers greater compression at a smaller file-size.
Unigine also shared they are working on engine support for the Oculus Rift. More details on all of these latest Unigine Engine improvements plus other features they're baking over in Russia can be found within this Unigine "devlog" post
On a related note, posted within our forums this morning is a rather impressive demo of using Unigine for real-time architectural virtualization