Lima Driver Makes Progress With Shaders
Written by Michael Larabel in Mesa on 19 March 2013 at 01:51 AM EDT. 12 Comments
The open-source Lima driver project that has been working on a reverse-engineered ARM Mali Linux graphics driver is still advancing.

The latest progress on Lima is getting open-source generated shaders for running Quake 3: Arena. This still isn't done on an actual graphics driver but are pre-built shaders for running the dumped game demo through the Limare development tools.

More details on this new work can be found by Luc Verhaegen's blog post.

The best news for end-users just wanting an open-source Mali driver that works is at the end of the post... "Now we really have covered all the basics, time to find out how Mesa will play with our plans :)"
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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