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Intel Continues Advancing OpenGL GLSL Support

Intel

Published on 12 March 2013 09:16 PM EDT
Written by Michael Larabel in Intel
9 Comments

Intel Open-Source Technology Center developers continue advancing support for the OpenGL Shading Language. Their latest work is on supporting Interface Blocks for GLSL 1.50.

Jordan Justen of Intel published the initial Interface Block support, as mandated by GLSL 1.50. The shading language 1.50 version is for matching OpenGL 3.2.

As explained at OpenGL.org, an Interface Block is a group of GLSL input, output, uniform, or storage buffer variables.

There's 12 patches making up the GLSL Interface Block support that introduce around 400 new lines of code to Mesa. The patches are currently floating in this Mesa thread.

Hopefully Intel and other Mesa developers will have OpenGL 3.2 + GLSL 1.50 support firmly in place within the next five months so that the next release will be Mesa 10.0 with official GL 3.2 compliance.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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