Unigine Now Does Panoramas, MC Projection Rendering

Posted by Michael Larabel on March 12, 2013

The Unigine Game Engine has picked up several new features, including support for different panorama modes and multi-channel projection rendering.

Through a new Unigine Engine plug-in, 180 degree panoramas can be rendered within the engine using panoramic projection with curved edges, linear panorama without edge distortion, and fisheye spherical panorama.

Another new plug-in (AppProjection) supports single and multi-channel projections. This can be used to create a large immersive curbed screen display covering 360 degrees.

Some of the improvements made to the Unigine Engine renderer is improved quality with HDR shaft flares, small performance optimizations, AMD GPUs under Linux are now detected correctly, mesh-based particles work, and more.

More details on these latest revisions to Unigine can be found from their development log. Below are some Unigine Panorama videos.


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