Unigine Now Does Panoramas, MC Projection Rendering
Written by Michael Larabel in Gaming on 12 March 2013 at 09:24 AM EDT. 2 Comments
The Unigine Game Engine has picked up several new features, including support for different panorama modes and multi-channel projection rendering.

Through a new Unigine Engine plug-in, 180 degree panoramas can be rendered within the engine using panoramic projection with curved edges, linear panorama without edge distortion, and fisheye spherical panorama.

Another new plug-in (AppProjection) supports single and multi-channel projections. This can be used to create a large immersive curbed screen display covering 360 degrees.

Some of the improvements made to the Unigine Engine renderer is improved quality with HDR shaft flares, small performance optimizations, AMD GPUs under Linux are now detected correctly, mesh-based particles work, and more.

More details on these latest revisions to Unigine can be found from their development log. Below are some Unigine Panorama videos.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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