Blender 2.66 Adds New Modes, Physics, Hair Rendering
Written by Michael Larabel in Free Software on 21 February 2013 at 01:13 AM EST. 3 Comments
It's been two months since the release of Blender 2.65, but now Blender 2.66 has surfaced and it incorporates a whole lot of new functionality.

Blender 2.66 introduces a dynamic topology sculpting mode, integration of Bullet Physics for rigid body simulation within the editor and animation system, UI and other usability improvements, support for hair rendering and other features in the Cycles Rendering, image transparency support, mesh modelling improvements, and an SPH particle fluid solver.

More details on changes to Blender 2.66 can be found from the Blender Wiki. The release announcement on Blender 2.66 has yet to be issued but its source package can be downloaded from this directory.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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