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Wayland Works For Nintendo Gamecube Emulator

Wayland

Published on 17 February 2013 02:44 PM EST
Written by Michael Larabel in Wayland
13 Comments

The Dolphin emulator for the Nintendo GameCube has been ported to function as a Wayland client. Dolphin now works as a Wayland client and it also supports threaded EGL/GLSL. This is also quite likely the first game-related software that works either under X11 or Wayland/Weston using the same application binary.

This Nintendo GameCube emulator running atop Wayland was ported by Scott Moreau, the same developer responsible for Wayland work on zoom/transition, Weston output configuration, and other top contributions to Wayland. Porting "Dolphin" to run on Wayland took about one week.

With his port, the same Dolphin emulator binary will work between running on an X.Org Server and Wayland's Weston that can be selected at run-time. With this GameCube emulator relying upon threaded OpenGL Shading Language (GLSL) support, a few issues were hit along the way but now it's in a working state.

Moreau writes, "This is quite possibly the first real world application to run as a threaded wayland-egl client. It is also possibly the first standalone client to support X and Wayland platforms simultaneously."

Right now this Dolphin port uses an environment variable for determining run-time platform selection between X and Wayland. Key functionality like video, audio, keyboard, and joystick are all working under Wayland. However, broken right now within the Wayland port is mouse input as well as resizing the window.

More information on this work-in-progress port can be found on the wayland-devel list.

Embedded below is a demo of the Dolphin Nintendo GameCube emulator on Wayland.


About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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