For those curious about the Mir Display Server development but aren't actively following its Bazaar development repository, the development continues to be dominated by Canonical and here's some numbers looking at the current development statistics surrounding Mir.
Since Mir development began last year, there's been 7527 revisions to its mainline development code-base as of tonight.
Using the bzr-stats
support with the statistics options that it adds for Bazaar version control systems, the developer "credits" were looked at:
- Kevin DuBois
- Robert Carr
- Daniel van Vugt
- Alexandros Frantzis
- Christopher James Halse Rogers
- Thomas Voß
- Eleni Maria Stea
- Robert Ancell
- Sam Spilsbury
- Thomi Richards
- Chase Douglas
- Brandon Schaefer
- Didier Roche
- Bryce Harrington
- Daniel d'Andrada
- Alan Griffiths
Of these 16 developers with development credits inside the Mir bzr repository, every one of them is (or has been) employed by Canonical. There hasn't been any real outside contributions to Mir from other non-Ubuntu graphics developers or even aspiring independent developers within the Ubuntu community itself.
When it comes to these 16 developers, only 7 of them have more than 100 commits/revisions to Mir. Kevin DuBois is at the forefront of Mir with 2297 revisions followed by Alan Griffiths with 1958 revisions and then Robert Carr with 1431 revisions. The Canonical developers then with less than 1,000 revisions but more than 100 are Daniel van Vugt, Alexandros Frantzis, Thomas Voß, and Christopher James Halse Rogers.
When using CLOC to analyze the source-tree, there's some stats about the lines of code and files. The Mir bzr source tree that includes both the client and server components -- but also includes unit tests, documentation, and other work outside of Mir itself -- there are 430 C++ files and 570 C/C++ header files. When counting code of all different languages, there's a total of 118,008 lines of code in total -- including code comments, etc. When it comes to the C++ code itself, that's 61,183.
For comparison to Wayland, last year I shared some Wayland development stats
, but now I guess it's time to provide some updated figures on that front.