Lessons For Developers In Porting Games To Linux
Written by Michael Larabel in Gaming on 21 June 2013 at 04:39 AM EDT. 69 Comments
A programmer from The Farm 51, the game studio responsible for Painkiller: Hell and Damnation and other games, has shared their experiences in porting games to Linux. It's a technical presentation of interest to both game developers and Linux enthusiasts.

Leszek Godlewski, the developer behind the Linux port of Painkiller: Hell & Damnation, gave a talk a few months ago about bringing games to Linux. The presentation was given at the Digital Dragons 2013 European Games Festival, but the slides and video recording are available and are quite interesting.

The presentation covers Steam on Linux, positive and negative traits about Linux, what Linux game developers need to know about Linux, and much more. The Farm 51 views the engineering costs of a Linux port now as being "low" for an already multi-platform game, SDL has served to their advantage, and the Steam Linux Runtime is quite useful. At the same time, Leszek recommends using Ubuntu for doing ports and following whatever actions Valve does when in doubt.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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