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QFusion Game Engine Advanced With New Features

Gaming

Published on 15 June 2013 12:09 PM EDT
Written by Michael Larabel in Gaming
3 Comments

QFusion is the game engine that's derived from the Quake 2 code-base but has advanced a great deal and presently powers the popular open-source Warsow first person shooter. Since Warsow 1.0, the QFusion engine has advanced a great deal and the code has now been released.

As pointed out in a developer post yesterday, Warsow's QFusion engine has advanced and the revised code is now public on GitHub. "The work in progress version of the engine has recently been published on github. I'm not sure whether it is going to end up in future versions of Warsow or other games but I figured it'd upload it for amusement and hacking purposes anyway."

For Phoronix readers, perhaps the most notable change is the rewritten renderer. The renderer is now aiming for OpenGL ES 2.0 compatibility and optimal performance, well beyond what was found in the Quake 2 games. Now all GLSL shaders are also loaded from disk.

Other changes include support for TrueType/OpenType fonts, new HUD commands, game modules are now C++ compatible, Q3A shader commands are now done on the GPU with vertex shaders rather than on the CPU, Quake1/Quake2 map handling support has been dropped, and there's now support for foliage surfaces and instanced rendering.

Those are the highlights for the open-source QFusion game engine update, which will hopefully make it into a future version of the Warsow game or use by other open-source projects as an ioquake3 alternative.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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