1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

QFusion Game Engine Advanced With New Features

Gaming

Published on 15 June 2013 12:09 PM EDT
Written by Michael Larabel in Gaming
3 Comments

QFusion is the game engine that's derived from the Quake 2 code-base but has advanced a great deal and presently powers the popular open-source Warsow first person shooter. Since Warsow 1.0, the QFusion engine has advanced a great deal and the code has now been released.

As pointed out in a developer post yesterday, Warsow's QFusion engine has advanced and the revised code is now public on GitHub. "The work in progress version of the engine has recently been published on github. I'm not sure whether it is going to end up in future versions of Warsow or other games but I figured it'd upload it for amusement and hacking purposes anyway."

For Phoronix readers, perhaps the most notable change is the rewritten renderer. The renderer is now aiming for OpenGL ES 2.0 compatibility and optimal performance, well beyond what was found in the Quake 2 games. Now all GLSL shaders are also loaded from disk.

Other changes include support for TrueType/OpenType fonts, new HUD commands, game modules are now C++ compatible, Q3A shader commands are now done on the GPU with vertex shaders rather than on the CPU, Quake1/Quake2 map handling support has been dropped, and there's now support for foliage surfaces and instanced rendering.

Those are the highlights for the open-source QFusion game engine update, which will hopefully make it into a future version of the Warsow game or use by other open-source projects as an ioquake3 alternative.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Intel Broadwell: GCC 4.9 vs. LLVM Clang 3.5 Compiler Benchmarks
  2. Ubuntu vs. Fedora Linux On Lenovo's X1 Carbon With Core i7 Broadwell
  3. Ubuntu 15.04 Is The Easy Path To Better Performance On Intel Broadwell
  4. NVIDIA's Latest Maxwell Line-Up Against AMD With Catalyst On Linux
  5. Preliminary Tests Of Intel Sandy Bridge & Ivy Bridge vs. Broadwell
  6. AMD FX-8320E Performance On Linux
Latest Linux News
  1. Linux Benchmarking... Even Faster & A Very Interesting February
  2. Does VirtualBox VM Have Much A Future Left?
  3. HAMMER2 File-System Is Still Slowly Coming Together
  4. The Better Looking Window Decorations For GNOME 3.16
  5. Libinput 0.9 Adds Support For Hovering Fingers On Touchpads
  6. Free Software Foundation Endorses Another (Outdated) Laptop
  7. DNF Plugins Extend The Functionality Of Fedora's Yum Successor
  8. LibreOffice 4.4 Released With Better OOXML Support, UI Improvements
  9. Inkscape 0.91 Goes Through C++ Code Conversion, New Cairo Rendering, OpenMP Filters
  10. New Mesa Patch To Improve CPU-Bound Applications
Most Viewed News This Week
  1. PlayStation 4 System Compiler Support Landing In LLVM
  2. LibreOffice 4.4 Is Coming Soon With New Features
  3. Linux "GHOST" Vulnerability Hits Glibc Systems
  4. Broadwell Linux Ultrabook Running MUCH Cooler Than Haswell
  5. LZHAM 1.0 Lossless Data Compression Codec Released
  6. Linux Users Upset By Chromium's Busted HiDPI Support
  7. Vivaldi: A New Chromium-Powered, Multi-Platform Browser
  8. LLVM Adds Options To Do Fuzz Testing