GStreamer SDK Now Supported On Apple iOS
Fluendo and Collabora are jointly announcing today that the GStreamer SDK is coming to iOS! Thanks to the work done by the two companies, iOS apps can now leverage the GStreamer framework for their multimedia needs. This is in addition to GStreamer already working on Android and all major desktop platforms.
For those iOS developers now looking for compelling multimedia support for their mobile applications, Collabora and Fluendo are making their promising Software Development Kit be supported. Already the GStreamer SDK has been supported by Linux, OS X, Windows, and Android.
Today's news shouldn't be a huge surprise since there's been an iOS preview release dating back to April. "Collabora and Fluendo are currently working on adding support for iOS to the GStreamer SDK at gstreamer.com. This includes GStreamer 0.10 and all relevant plugins, and their dependencies. Additionally new audio/video sinks are available for iOS. Support for the codecs on iOS devices is not included because Apple does not provide any public API to access them at all. This should all work on the iOS simulator and on any iOS devices that run iOS 6.0 or newer, which means iPhone 3GS/4/4S/5, iPad 2/3/4/5, iPad Mini and iPod Touch 4/5th generation."
I've briefly looked through the GStreamer SDK documentation for iOS and it appears comprehensive and useful, although I'm not an iOS developer myself. For those wishing to do some more exploring and to check out this great work by Fluendo and Collabora, check out the GStreamer SDK for iOS development documentation and/or visit GStreamer.com.
Also for end-users on the desktop that may be interested in GStreamer but not into iOS development, on a separate note, be sure to check out Fluendo Codec Pack 18 for an extensive collection of GStreamer multimedia codecs. I've used the Fluendo Codec Pack personally and it's been to great success. Fluendo is also a kind supporter of Phoronix.
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