Unigine Now Does A-Sync Terrain Data Streaming
Written by Michael Larabel in Gaming on 8 June 2013 at 02:08 PM EDT. 7 Comments
The visually-amazing Unigine Engine now supports asynchronous Terrain data streaming and other new functionality.

In the latest Unigine devlog update, the latest engine progress has been shared. Beyond supporting terrain data streaming in a fully asynchronous manner now, other terrain improvements were made. Additionally, there's now a landscape plug-in for creating huge seamless scenes with a virtually unlimited number of terrain objects, each up to 16385 x 16385 in size.

The Unigine Engine also now has support for pre-cached file hierarchies to provide file-system speed-ups, optimized terrain rendering, improved OpenGL Core Profile compatibility, and much more.

Unigine also has a new Helicopter Technology Demo they will soon be documenting. Before the Unigine Helicopter demo release, first will be a video teaser coming quite soon.

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Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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