Back in February I wrote about Wine 1.6 coming this year with many new features and now it looks like it will be here this summer. The features mentioned back then were:
- Client-side rendering.
- Support for layered windows.
- A Mac graphics driver rather than having to rely on X11.
- The Wine-Mono package.
- Raw input support.
In going through the Wine 1.5 point releases, other committed features include:
- OpenGL support in the DIB engine.
- Early work on its own Direct3D shader compiler.
- Dynamic device support via UDisks2.
- RandR 1.2/1.3 support.
- Direct3D off-screen rendering by default.
- Multi-channel ALSA support.
- Full support for layered windows.
- Performance improvements.
- Initial 64-bit ARM support.
- Wine finally has its own Wingdings font.
Look for the Wine 1.6 release later this summer, for those not using the bi-weekly development releases to run your favorite Microsoft Windows applications on Linux and OS X.