Features For The Upcoming Wine 1.6 Release
Written by Michael Larabel in WINE on 8 June 2013 at 02:35 AM EDT. 1 Comment
Tagged on Friday was the first Wine 1.6 release candidate. For those curious about what will be found in this major release of Wine, in this article is a feature overview of Wine 1.6.

Back in February I wrote about Wine 1.6 coming this year with many new features and now it looks like it will be here this summer. The features mentioned back then were:

- Client-side rendering.
- Support for layered windows.
- A Mac graphics driver rather than having to rely on X11.
- The Wine-Mono package.
- Raw input support.

In going through the Wine 1.5 point releases, other committed features include:

- Use of built-in JavaScript support over using the Gecko engine.
- OpenGL support in the DIB engine.
- Early work on its own Direct3D shader compiler.
- Dynamic device support via UDisks2.
- RandR 1.2/1.3 support.
- Direct3D off-screen rendering by default.
- Multi-channel ALSA support.
- Full support for layered windows.
- Performance improvements.
- Initial 64-bit ARM support.
- Wine finally has its own Wingdings font.

Look for the Wine 1.6 release later this summer, for those not using the bi-weekly development releases to run your favorite Microsoft Windows applications on Linux and OS X.
About The Author
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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