Tagged on Friday was the first Wine 1.6 release candidate
. For those curious about what will be found in this major release of Wine, in this article is a feature overview of Wine 1.6.
Back in February I wrote about Wine 1.6 coming this year with many new features
and now it looks like it will be here this summer. The features mentioned back then were:
- Client-side rendering.
- Support for layered windows.
- A Mac graphics driver rather than having to rely on X11.
- The Wine-Mono package.
- Raw input support.
In going through the Wine 1.5
point releases, other committed features include:
- OpenGL support in the DIB engine
- Early work on its own Direct3D shader compiler
- Dynamic device support
- RandR 1.2/1.3 support
- Direct3D off-screen rendering
- Multi-channel ALSA support
- Full support for layered windows
- Performance improvements
- Initial 64-bit ARM support
- Wine finally has its own Wingdings font
Look for the Wine 1.6 release later this summer, for those not using the bi-weekly development releases to run your favorite Microsoft Windows applications on Linux and OS X.