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Wine 1.6-rc1 Release Marks The Code Freeze

WINE

Published on 07 June 2013 04:41 PM EDT
Written by Michael Larabel in WINE
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The first release candidate for Wine 1.6 was announced today, which marks the beginning of the code freeze for the next release. Squeezing in before the code freeze is GLSL support for fixed-function vertex shaders and other changes.

The prominent Wine 1.6-rc1 changes include:

- New implementation of the typelib creation support.
- GLSL-based support for fixed function vertex shaders.
- Support for desktop launchers in virtual desktop mode.
- Fixes for Japanese vertical text.
- New Croatian translation.
- Various bug fixes.

For this bi-weekly development release, the desktop launchers in virtual desktop mode and GLSL-based support for fixed-function vertex shaders are exciting. Of course, lots of bug-fixes too for improving Windows application compatibility.

Expect the official Wine 1.6 release later in the summer. A separate article soon will cover the prominent Wine 1.6 features as introduced in the earlier Wine 1.5 development releases.

Wine 1.6-rc1 details on the changes can be found at WineHQ.org.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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