ATI CrossFire With Physics
Written by Michael Larabel in AMD on 6 June 2006 at 01:00 AM EDT. Add A Comment

This morning at Computex Taipei 2006, ATI Technologies has introduced "Boundless Gaming" -- as they refer to it with their CrossFire products. Rather than simply using two GPUs for ATI CrossFire action, adding a third Radeon graphics card will now be able to assist in the rendering of game physics. Of course, the motherboard needs to support three physical PCI Express x16 slots. ATI's physics implementation uses Havok FX. No ATI physics capabilities will be making their way to the Linux fglrx drivers at least anytime in the near future due to the lack of CrossFire support. ATI's official press release can be found here.

MARKHAM, CANADA and COMPUTEX, TAIWAN, Jun 6, 2006 -- ATI Technologies Inc. is loosening the ties that bind gamers to their physical realities by immersing them in a simulation more complete than anything they've seen before. The 'boundless gaming' experience is created by combining the rendering horsepower of two ATI graphics cards with a third devoted to modeling the environment. This asymmetric CrossFire configuration fuses the best looking, highest performing graphics available with physics performance beyond anything available on a PC before. Added to the Intel Core 2 Duo platform, it introduces 'boundless gaming' to the world on the highest performing PC platform ever conceived.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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